Tool Evaluation #7

Tool Evaluations

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Free online software for teachers to create digital calendars!

Access the site!

  • Option to create multiple calendars, all you have to do is name it and you have begun!
  • Ability to edit the calendar at any time (change the content, fonts, colors)
  • Order your calendars chronologically, or however you’d like on the homepage
  • All calendars will be displayed when logged in, simply click ‘view calendar’ to access the complete version
  • Create Screen Shot 2017-03-24 at 10.52.10 AM.png, or Screen Shot 2017-03-24 at 10.52.16 AM.png. Calendar can be shared simply through email.
  • Screen Shot 2017-03-24 at 10.55.20 AM.png Days will appear as the image shows, hovering over will allow you to view the details about the day.

Ease of use: 

The site is incredibly simple to use. Upon accessing it for the first time Screen Shot 2017-03-24 at 10.57.05 AM.png will appear, clicking on this will explain what buttons do, and how to create, view, edit, and share a calendar. I had no difficulties or confusions when using the site.

An alternative:

Screen Shot 2017-03-24 at 10.58.57 AM.png Microsoft word will also allow teachers to create a calendar. However, Assign-A-Day allows more features like sharing your calendar with others via e-mail. It also condenses the information for the day and allows you to hover over the day to view the rest of the information. Assign-A-Day also stores the calendars all on one page in any order you’d like, unlike Microsoft where you have to scroll and search for the one you want.

Relative advantage:

This tool greatly increases the teacher’s productivity in the classroom. Keeping this information online is a more organized method, and cannot be lost because everything is accessed through a log-in. Typing the information is much quicker than handwriting the calendar and it is a quick reminder as to what the topic of the lesson is, what the activity is and the objective.

Other feedback:

Screen Shot 2017-03-24 at 11.07.59 AM.pngview review

In the classroom…

Teacher can display the view of the day on the projector. This way, students will know what they will be doing, questions they will be answering and what they will be learning. It is quicker than writing it out, and gives the students a nice preview of the lesson.

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It is useful for substitutes, aides, student teachers, or other teachers in the building. Teachers can share their calendar with these people in case they are absent. This is a quick and productive way for them to communicate with each other. Simply type in their email and they have access to the calendar!Screen Shot 2017-03-24 at 11.14.10 AM.png



Reflection #8



Screen Shot 2017-03-22 at 7.22.26 PM.pngFacebook appears to be a useful tool to use in the classroom. However, I believe that it could not effectively be utilized directly in an elementary classroom. I would most definitely use this tool in a high school or college class. I believe that the biggest merit for this tool is that it assists in communication and collaboration. However, this tool is also used for social networking by a large amount of people from all around the world. With this considered, I believe that the biggest drawback of this tool is that it may not be considered safe by all parents and teachers. Some classroom applications would be:

  • Creating a group for parents in the elementary or middle grades. Teacher could post updates, homework, photos, and parents could like and comment with questions or what not.
  • A high school teacher could create a private group for a class to post homework, notes, and updates. Students could post questions and communicate with the teacher  more easily.
  • A high school class could create a private group for a group project in order to collaborate, teacher can see their work process.

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Pinterest is a resourceful tool for teachers to use. I believe that it can be used outside of the classroom to search for ideas to implement in the classroom. Honestly, I would not use this tool actually in the classroom. I believe that other tools like Facebook would be more efficient because more people are likely to have a Facebook in the first place. The biggest merit to this tool is definitely the incredible amount and variety of resources (lessons, classroom organization, management, activities, worksheets, etc.). The biggest drawback to this tool is that it would be difficult to actually use in the classroom. There are ways for students to use it, like searching for books or project ideas but I feel that there are more efficient ways to do this. I would use this tool to:

  • Search for fun activities to do in this classroom for: recess, management systems, rewards, lesson plans.
  • Collaborate with and follow other teachers in order to find new and effective ideas.
  • Post my classwork on a board for parents to access.
  • Students could share pins with each other for a group project.

Screen Shot 2017-03-22 at 7.44.27 PM.pngTwitter is fun tool for teachers and students to use. It is an interesting and different way for students, teachers and even parents to stay in touch. I think using this tool in the classroom would excite students in the upper grades. The biggest merit to this tool is that it is easy to access and use. Students simply make an account and follow their peers and teacher. The biggest drawback is that it is difficult to monitor and students may have personal accounts. I would not want to use my personal twitter account to interact for educational purposes quite honestly, I think students would make a separate account which would make things confusing. Even younger teachers have personal accounts and they would have to make a second. I do not think I would use this tool, but if I would I would:

  • Posting homework and classwork for my students and parents to view.
  • Have students @ me if they have a question about homework or a project.

Screen Shot 2017-03-22 at 7.54.29 PM.pngWikis & Blogs are useful in the classroom. They allow students to write and produce ideas in a different and fun way. Upper grade students would like to use these tools. I believe the biggest merit is that students can customize and publish their own work online. It is fun for students to produce something different. The biggest downfall is that students may be too focused on the appearance. This may become a distraction for students. In the classroom I would use these tools:

  • For students to post weekly writing assignments, they would share their addresses with me and I could provide feedback on Monday if the assignment was due Friday. For example, students could reflect on their reading for the week with questions or comments.
  • Post assignments for the week for students and parents to check up on.
  • Use Wikis for short in-class assignments, possibly a jigsaw activity. Students could post their findings and then share with the group.

Tool Evaluation: active learning & engagement

Tool Evaluations

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Make learning fun on math playground!

Software: Gaming, online

Audience: 1-7

Price: free!



Features include:

-Various types of math games available for first grade, all the way up to seventh grade.

-Categorized home page with some categories including: kids favorite games, challenging games, brain teasers, games for each grade, etc…

-Easy to navigate homepage, visually attractive.

-Games for majority of math topics including: addition/subtraction,
ultiplication/division, fractions/decimals, geometry, ratio/percent & 

-Ability to play games on mobile device as well

-Icon for each game available to provide previews to what the game entails

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example: ‘Ducky Race Subtraction’



Age Appropriateness: 

All of the content on the site is appropriate for the said age. First and second grade games have characters like animals and creatures, while games for older students are less character based and more mission based or have people as characters. For example, a 6th grade game math millionaire mimics a real-life game with a real person. A 1st grade game jumping chicks has animals as characters for a counting game.

Ability to maintain interest:

Site has a good potential to maintain student interest. Although many games are available, if students get bored playing one game in a category, they can still work on the same content playing a different game.

For example: the multiplication and division page has 15 games available to work on that one topicScreen Shot 2017-03-18 at 12.01.50 PM.png

Accuracy of Content: 

The few games that I was able to explore all had accurate content.

Relative Advantage: 

Playing games is undoubtedly more engaging for students. With playing games and applying their knowledge, they are more likely to remember what they learned. Students eventually reach the point where they want to explain the game to somebody else. This more engaging activity promotes mastery of content quicker and more effectively than paper and pencil activities would.

Classroom Applications:

Students are bored with activities during centers

After teaching a lesson on addition, the teacher can make a station that involves a game that enforces this topic. A few students can sit on the computer and play the game jet ski addition, which is a jet ski race where students have to select the sum.

Screen Shot 2017-03-18 at 12.10.16 PM.pngScreen Shot 2017-03-18 at 12.11.14 PM.png

Teacher needs something fun to meet a common core standard

The site has a Screen Shot 2017-03-18 at 12.12.19 PM.png tab. This tab brings you to a page that provides games for specific common core standards for each grade. Screen Shot 2017-03-18 at 12.13.14 PM.png

The games pictured meet to common core standards listed above them.

Reflection #7


After discussing various active engagement and learning tools, I most definitely would be inclined to utilize them in my classroom for many reasons:

  • They require immediate application of knowledge in most cases
  • They provide immediate feedback for both the students and the teacher
  • They save the teacher time in regards to grading
  • They result in more engagement amongst the class
  • Different form of instruction that will most likely interest students
  • Can address individual misconceptions and difficulties (ex: branched drill and practice)

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In an elementary classroom, I would be most inclined to implement educational games !

Relative Advantage:

Students are more motivated to participate because they view games as a separate category of learning. Most students rarely even pair the two things. In an elementary classroom many concepts need to explicitly taught, so games are very effective when reinforcing concepts. Games present a sense of competition, which everybody loves. They will also help students remember concepts better because the three stages of games involve (Can I try? Can I save it? Can I teach you?) by explaining or teaching somebody else, the student is most likely to remember the concepts.

Classroom Application:

After a lesson on phonemes, I could either assign a game called “The Problem With Chickens” on  Screen Shot 2017-03-15 at 7.13.52 PM.png as homework or as a center activity.

This game reinforces certain phonemes and makes it fun for the students to practice them and apply their new knowledge of phonemes.



Assessment Plan


Kahoot is a colorful and engaging tool for younger students. It simply requires the selection of the correct answer, students will be able to identify the correct answer based on color and shape on their own devices.

Directions: Each student will be assigned a random nickname, it will be written on a piece of paper and given to them. Teacher will have a list of what nickname goes to each student (Ex: Jane is Penguin, Rob is Monkey). This way student responses are anonymous to them but the teacher can still assess answers. Game pin will be shown on projected screen, students will access the kahoot app or site on their own device (most likely on app on iPads). Before game begins teacher will say: “A question will appear on the screen, the answers will each have a color and shape paired with them, on your own device you will select the color and shape of the correct answer.” A practice question will appear, students will practice choosing the correct answer (dog).

Problem solved: In need of quick results. Teacher will get individual results immediately. Student answers are paired to their game pin so the teacher can see who requires more instruction.

Floater Tool Evaluation 1 (done)

Tool Evaluations

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Create lessons that your students will love on!

Software: Presentation, used on the web

Primary Users: Presentations created by teachers to present, students interact with them during the presentation

Appropriate Audience: K-12

Price: Free to sign up! Ready-to-teach lessons are available for purchase, prices range depending on how many lessons are provided in the bundle


  1. Incredible amount of lessons available for free and for purchase, provides option to filter and search for specific lessons (see image below).Screen Shot 2017-03-01 at 7.16.31 PM.png
  2. Sorts lessons for you (New, Featured, Top Free, etc..)
  3. Ability to create own slides and add to library. Allows teachers to add:
    • Slides
    • Content
    • Activities
    • Audio
    • Video
    • Image
  4. Can create colorful and engaging slides on a different app and upload them to the slide as an image
  5. Allows you to create quizzes within the presentation in order to gauge student understanding of the material. These short quizzes can also be used as pre and post-assessments.
  6. Give presentation in real-time, teacher can see which students are interacting and access results immediately.

Ability to maintain interest:

Near pod’s ability to maintain student interest is high. This is because it involves the implementation of short quizzes and activities in the presentation. This encourages active engagement from the students because they know they will be assessed on what they are learning.

Ease of use:

Nearpod is generally easy to use. It requires some experimentation with creating your own presentations. Many options are available and I definitely experimented with them before I decided on which I wanted to include in the presentation.

Presentation process is fairly easy, students will simply have to enter an access code on their devices and then be entered into the ‘live session’.Screen Shot 2017-03-01 at 8.05.15 PM.png

Alternative software:

Pear deck also allows the incorporation of assessments in presentations. Nearpod is a bit easier to use, access to other lessons is also easier and more convenient on Nearpod. These are not available on the free version of Peardeck.

Relative advantaScreen Shot 2017-03-01 at 8.15.43 PM.pngge:

Nearpod has a relative advantage. It is much easier to engage students and encourage them to pay attention to lessons during presentation of them. Lessons are available to teachers who may need assistance or ideas for their lessons. For example: 1st grade essentials is available for purchase on this site, it includes 56 lessons!


Classroom Applications:

Teacher has difficulty assessing students during lessons

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A lesson on the Dime may look like this. There are three different forms of assessment incorporated. The first two are simply and ask: “What is this coin?” “How much is a dime worth”, and are followed by the lesson. The last two questions ask: “How much is a dime worth”, and then asks students to apply their knowledge with, “If Joe has 5 dimes, how many cents does he have?”. Students responses are seen by the teacher immediately and lesson can be altered based on them.

Something goes wrong! The teacher is sick and the substitute needs a lesson.

No problem! The teacher or substitute can simply search for a lesson. The teacher can have a lesson already provided and pre-written for the substitute to use. Although they cost money, they can be utilized effectively in the classroom. Teacher can also access the assessment results later.


Multimedia Presentation


Access presentation

Presentation notes:

What are these? (Referring to picture of coins on board)

They are all money, but are they worth the same? (No)

Each of these coins looks different and is worth something different, similar to our math blocks. A cube is worth 1, a rod is worth 10 and a flat is worth 100.

Have students come up and try to drag 1c, 5c, 10c, 25c to the correct coin by asking how much do we think a penny, nickel, dime and quarter is worth? Have a student come up and drag, use thumbs up/down to see if rest of class agrees. (This can be used as a pre-assessment to see if class knows what each is worth)

Once values are assigned to each coin, go over the size and head/tail by asking questions for each coin:

“When we flip a coin to make a decision, what side do we see when it lands on heads? (students can point to top or bottom on screen)”

“Who do we see on each head of the coin?”

“What do we see on each tail of the coin?” (students probably won’t know this, so telling them is okay)

Show video to wrap up ideas.

Question: Would it be more effective to show the video before going over the attributes of a coin, or after? I plan to also show it at the beginning of the second lesson as a review.